


Beasts gain supernatural composure and animal magnetism from their Seeming, but lose some of their mental ability as they have had trouble regaining their human faculties. This Seeming includes those who are associated with real-life animals such as hounds, lions, and eagles, as well as those associated with fictional or mythical animals such as griffins, mermaids and sphinxes. Beasts: Those who were transformed into animals by their keepers.Each Seeming is associated with a number of Kiths or subgroupings. The Seemings: The inborn classification of the Lost, representing the scars of each Changeling's time in Faerie and the manner of their keeping. The various Splats of Changeling are as follows:
#Changeling the lost 2nd edition 7chan pdf#
There have also been some PDF supplements: a set of Ready-Made PCs, Goblin Markets, a guide to those strange, peculiar markets where virtually anything is for sale, if you're willing to pay the price, and Victorian Lost, exploring changelings in Victorian Britain.Īs of GenCon 2014, a 2nd edition of Changeling was announced, eventually being released on January 16th, 2019. The secondary sourcebooks were Swords at Dawn, which gives examples of change, Narrative Causality, and war amongst Changelings, Dancers in the Dusk, which describes endings, dreams, nightmares and fate, and Grim Fears, part of the Night Horrors mini-line of World of Darkness antagonists, focused on Fae-themed monsters and enemies. The original five sourcebooks shared the same "seasonal" motif as the Changelings themselves: Rites of Spring gives more details regarding the specifics of Changeling life, the Hedge, and Fae magic, Lords of Summer elaborates on each seasonal Court, its place in a Freehold, and the noble Entitlements Changelings can join, Autumn Nightmares gives specifics on enemies and antagonists a Changeling might face, Winter Masques describes the Seemings and Kiths in more detail, as well as listing new potential Kiths and Courts from around the globe, and Equinox Road gives rules for high-powered and endgame play, including the dread truth behind the origins of the True Fae. In addition, several sourcebooks note that for all the horrors of the Changeling existence, they also experience incredible beauty and fantastic marvels that most mortals can never see.Ĭhangeling was the second "limited cycle" game after Promethean, with a set number of sourcebooks, but proved popular enough that the line got extended for a few more books. Being only slightly better than humans, Changelings must rely on others-their Motley, their Freehold, their Entitlement-to help them take on most threats and maintain their hold on what sanity remains to them. On the other hand, there is a deep emphasis on relationships, interconnection, and wonder that isn't there in other Chronicles of Darkness games. If, by some miracle, they do become powerful enough to truly take on the True Fae, the results aren't pretty. The Changelings can either resume their old lives knowing that they could be helping but aren't, or they can take on their new lives, safe in the knowledge that their endeavors will be at best a moist towelette on the raging bonfire of the Fae. The True Fae are infinite, their sorcery unstoppable, and their appetites impossible to slake. There is no redemption, no way to go back to what you once were. or if I was allowed to leave?Įven if it isn't the bleakest thing White Wolf has included in the Chronicles of Darkness (that honor goes to Wraith: The Oblivion), it is almost certainly among the most melancholic and a stark contrast to its idealistic predecessor. Worst of all is the constant, nagging worry: what if I never escaped? What if this is all a trick. Their eyes have been opened so that they can see the truth of things, but they are also beset by hallucinations and tricks of perception. Their very bodies have been changed into inhuman shapes. The player characters, and many non-player character Changelings, are those who managed to fight, sneak, run, or trick their way back to freedom and the mortal world, but even when they return they bear the scars of their experience. Changelings are no longer entirely human, having been tormented in positively Lovecraftian ways until they were broken in either body, mind, soul, or all of the above, and then rebuilt according to the True Fae's whims. Player characters are Changelings, humans who were stolen from their lives by the True Fae of Arcadia and kept as slaves or servants. The successor to Changeling: The Dreaming and fifth of the Chronicles of Darkness games, following Vampire, Werewolf, Mage and Promethean.
